Darstellungsproblem

Asked by Christof

Der Fensterinhalt (ob im Fenster oder FullScreen ist egal) ist um einige mm nach unten verschoben, also oben ein schwarzer Rand (egal), und unten das Menü nur halb sichtbar... ? Auch der Mauszeiger ist um diesen Wert zu hoch, muss ca. 6-8mm oberhalb klicken... V.0.13.2 frisch installiert, update von 0.11.x
Vielen Dank für einen Tipp!
LG
Christof Waas

Question information

Language:
German Edit question
Status:
Solved
For:
Stellarium Edit question
Assignee:
No assignee Edit question
Last query:
Last reply:
Revision history for this message
gzotti (georg-zotti) said :
#1

Ist das drüberinstalliert mit alter config.ini, oder ganz frisch?
Steht irgendwas im Logfile? Ich weiß ja so nichts über Hardware, Betriebssystem, ...

Revision history for this message
Christof (christof-waas) said :
#2

Am 11.02.2015 19:26, schrieb gzotti:
> Your question #261966 on Stellarium changed:
> https://answers.launchpad.net/stellarium/+question/261966
>
> Status: Open => Needs information
>
> gzotti requested more information:
> Ist das drüberinstalliert mit alter config.ini, oder ganz frisch?
Habe das als Tipp interpretiert, deinstalliert, Programmverzeichnis
entfernt, neu installiert: Selbes Problem
> Steht irgendwas im Logfile? Ich weiß ja so nichts über Hardware, Betriebssystem, ...
Welches Log-File? HW: StandardPC mit AMD Phenom II X4 945 Quadcore, 4GB
RAM,
OS: Windows7 Home Premium mit allen Updates
Vielleicht noch relevant: aktuelle F-Secure Internetsecurity, hat aber
nichts gemeldet bei der Installation

Vielen Dank!

Christof Waas
>

--

Christof Waas
Ehgutnerstrasse 1
A-4563 Micheldorf
 e: <email address hidden>
m: +43-650-5519969
Skype: christof_waas

Revision history for this message
gzotti (georg-zotti) said :
#3

Das Logfile aus dem Startmenü->Stellarium->Last Run Log.

Wie immer ist insbesd. Graphikkarte und unterstützte OpenGL-Version relevant. Oft hilft ein Update der Graphikkartentreiber, sobald die OpenGL3.1/GLSL1.3 unterstützen, hatten wir noch keine Problemmeldungen. Ältere Radeons oder Geforce vor 8xxx machen Probleme, siehe FAQ "Common Problems with V0.13".

Revision history for this message
Christof (christof-waas) said :
#4

Hier noch ein aktueller last run log:
(....hm, "ObenGL 2.1" lese ich da...)

2015-02-12T17:38:19
Windows 7
Compiled using MSVC++ 12.0 (Visual Studio 2013)
Qt runtime version: 5.3.2
Qt compilation version: 5.3.2
Addressing mode: 64-bit
Total memory: 3838 MB (unreliable)
Total virtual memory: 8388607 MB (unreliable)
Physical memory in use: 41%
Processor speed: 3000 MHz
Processor name: AMD Phenom(tm) II X4 945 Processor
Processor speed: 3000 MHz
Processor name: AMD Phenom(tm) II X4 945 Processor
Processor speed: 3000 MHz
Processor name: AMD Phenom(tm) II X4 945 Processor
Processor speed: 3000 MHz
Processor name: AMD Phenom(tm) II X4 945 Processor
C:\Program Files\Stellarium\stellarium.exe --dump-opengl-details
  -------------------------------------------------------
[ This is Stellarium 0.13.2 - http://www.stellarium.org ]
[ Copyright (C) 2000-2014 Fabien Chereau et al ]
  -------------------------------------------------------
Writing log file to: "C:\Users\Christof\AppData\Roaming\Stellarium\log.txt"
File search paths:
   0 . "C:\Users\Christof\AppData\Roaming\Stellarium"
   1 . "."
Config file is: "C:\Users\Christof\AppData\Roaming\Stellarium\config.ini"
Detected: OpenGL "2.1"
Driver version string: "2.1.8784"
GL vendor is "ATI Technologies Inc."
GL renderer is "ATI Radeon HD 4200"
GL Shading Language version is "1.30"
initializeOpenGLFunctions()...
OpenGL Features:
  - glActiveTexture() function is available.
  - Shader functions are available.
  - Vertex and index buffer functions are available.
  - Framebuffer object functions are available.
  - glBlendColor() is available.
  - glBlendEquation() is available.
  - glBlendEquationSeparate() is available.
  - glBlendFuncSeparate() is available.
  - Blend subtract mode is available.
  - Compressed texture functions are available.
  - glSampleCoverage() function is available.
  - Separate stencil functions are available.
  - Non power of two textures are available.
  - Non power of two textures can use GL_REPEAT as wrap parameter.
  - The fixed function pipeline is available.
OpenGL shader capabilities and details:
  - Vertex Shader: YES
  - Fragment Shader: YES
  - Geometry Shader: NO
  - TessellationControl Shader: NO
  - TessellationEvaluation Shader: NO
  - Compute Shader: NO
We have 131 OpenGL extensions:
  - "GL_AMD_draw_buffers_blend"
  - "GL_AMD_performance_monitor"
  - "GL_ARB_color_buffer_float"
  - "GL_ARB_copy_buffer"
  - "GL_ARB_depth_buffer_float"
  - "GL_ARB_depth_texture"
  - "GL_ARB_draw_buffers"
  - "GL_ARB_draw_instanced"
  - "GL_ARB_fragment_program"
  - "GL_ARB_fragment_program_shadow"
  - "GL_ARB_fragment_shader"
  - "GL_ARB_framebuffer_object"
  - "GL_ARB_framebuffer_sRGB"
  - "GL_ARB_half_float_pixel"
  - "GL_ARB_half_float_vertex"
  - "GL_ARB_instanced_arrays"
  - "GL_ARB_map_buffer_range"
  - "GL_ARB_multisample"
  - "GL_ARB_multitexture"
  - "GL_ARB_occlusion_query"
  - "GL_ARB_pixel_buffer_object"
  - "GL_ARB_point_parameters"
  - "GL_ARB_point_sprite"
  - "GL_ARB_shader_objects"
  - "GL_ARB_shader_texture_lod"
  - "GL_ARB_shading_language_100"
  - "GL_ARB_shadow"
  - "GL_ARB_shadow_ambient"
  - "GL_ARB_texture_border_clamp"
  - "GL_ARB_texture_buffer_object"
  - "GL_ARB_texture_compression"
  - "GL_ARB_texture_compression_rgtc"
  - "GL_ARB_texture_cube_map"
  - "GL_ARB_texture_env_add"
  - "GL_ARB_texture_env_combine"
  - "GL_ARB_texture_env_crossbar"
  - "GL_ARB_texture_env_dot3"
  - "GL_ARB_texture_float"
  - "GL_ARB_texture_mirrored_repeat"
  - "GL_ARB_texture_non_power_of_two"
  - "GL_ARB_texture_rectangle"
  - "GL_ARB_texture_rg"
  - "GL_ARB_texture_snorm"
  - "GL_ARB_transpose_matrix"
  - "GL_ARB_vertex_array_object"
  - "GL_ARB_vertex_buffer_object"
  - "GL_ARB_vertex_program"
  - "GL_ARB_vertex_shader"
  - "GL_ARB_window_pos"
  - "GL_ATI_draw_buffers"
  - "GL_ATI_envmap_bumpmap"
  - "GL_ATI_fragment_shader"
  - "GL_ATI_meminfo"
  - "GL_ATI_separate_stencil"
  - "GL_ATI_texture_compression_3dc"
  - "GL_ATI_texture_env_combine3"
  - "GL_ATI_texture_float"
  - "GL_ATI_texture_mirror_once"
  - "GL_EXT_abgr"
  - "GL_EXT_bgra"
  - "GL_EXT_bindable_uniform"
  - "GL_EXT_blend_color"
  - "GL_EXT_blend_equation_separate"
  - "GL_EXT_blend_func_separate"
  - "GL_EXT_blend_minmax"
  - "GL_EXT_blend_subtract"
  - "GL_EXT_compiled_vertex_array"
  - "GL_EXT_copy_buffer"
  - "GL_EXT_copy_texture"
  - "GL_EXT_draw_buffers2"
  - "GL_EXT_draw_instanced"
  - "GL_EXT_draw_range_elements"
  - "GL_EXT_fog_coord"
  - "GL_EXT_framebuffer_blit"
  - "GL_EXT_framebuffer_multisample"
  - "GL_EXT_framebuffer_object"
  - "GL_EXT_framebuffer_sRGB"
  - "GL_EXT_gpu_program_parameters"
  - "GL_EXT_gpu_shader4"
  - "GL_EXT_multi_draw_arrays"
  - "GL_EXT_packed_depth_stencil"
  - "GL_EXT_packed_float"
  - "GL_EXT_packed_pixels"
  - "GL_EXT_pixel_buffer_object"
  - "GL_EXT_point_parameters"
  - "GL_EXT_provoking_vertex"
  - "GL_EXT_rescale_normal"
  - "GL_EXT_secondary_color"
  - "GL_EXT_separate_specular_color"
  - "GL_EXT_shadow_funcs"
  - "GL_EXT_stencil_wrap"
  - "GL_EXT_subtexture"
  - "GL_EXT_texgen_reflection"
  - "GL_EXT_texture3D"
  - "GL_EXT_texture_array"
  - "GL_EXT_texture_buffer_object"
  - "GL_EXT_texture_compression_latc"
  - "GL_EXT_texture_compression_rgtc"
  - "GL_EXT_texture_compression_s3tc"
  - "GL_EXT_texture_cube_map"
  - "GL_EXT_texture_edge_clamp"
  - "GL_EXT_texture_env_add"
  - "GL_EXT_texture_env_combine"
  - "GL_EXT_texture_env_dot3"
  - "GL_EXT_texture_filter_anisotropic"
  - "GL_EXT_texture_integer"
  - "GL_EXT_texture_lod"
  - "GL_EXT_texture_lod_bias"
  - "GL_EXT_texture_mirror_clamp"
  - "GL_EXT_texture_object"
  - "GL_EXT_texture_rectangle"
  - "GL_EXT_texture_sRGB"
  - "GL_EXT_texture_shared_exponent"
  - "GL_EXT_texture_snorm"
  - "GL_EXT_texture_swizzle"
  - "GL_EXT_transform_feedback"
  - "GL_EXT_vertex_array"
  - "GL_EXT_vertex_array_bgra"
  - "GL_IBM_texture_mirrored_repeat"
  - "GL_KTX_buffer_region"
  - "GL_NV_blend_square"
  - "GL_NV_conditional_render"
  - "GL_NV_copy_depth_to_color"
  - "GL_NV_primitive_restart"
  - "GL_NV_texgen_reflection"
  - "GL_SGIS_generate_mipmap"
  - "GL_SGIS_texture_edge_clamp"
  - "GL_SGIS_texture_lod"
  - "GL_SUN_multi_draw_arrays"
  - "GL_WIN_swap_hint"
  - "WGL_EXT_swap_control"
EXT_gpu_shader4 MISSING!
QWindowsGLContext::getProcAddress: Unable to resolve 'glProgramParameteri'
glProgramParameteri cannot be resolved here. BAD!
GLSL Version Number after parsing: 1.3
GLSL version is fine, we should not see a graphics problem.
Cache directory is:
"C:\Users\Christof\AppData\Local\stellarium\stellarium\cache"
Sky language is "de_AT"
Application language is "de_AT"
Loading Solar System data ...
Loading star data ...
"Loading ".\stars\default\stars_0_0v0_5.cat": 0_0v0_2; 4963"
"Loading ".\stars\default\stars_1_0v0_5.cat": 1_0v0_2; 21598"
"Loading ".\stars\default\stars_2_0v0_5.cat": 2_0v0_2; 150090"
"Loading ".\stars\default\stars_3_1v0_3.cat": 3_1v0_3; 428466"
Finished loading star catalogue data, max_geodesic_level: 3
navigation/preset_sky_time is a double - treating as jday: 2.45151e+06
"StelPainter: Warnings while linking starShader shader program:
Fragment shader(s) linked, vertex shader(s) linked.
  "
Loaded 10051 NGC records
Loading NGC name data ...
Loaded 421 / 421 NGC name records successfully
"StelPainter: Warnings while linking atmosphere shader program:
Fragment shader(s) linked, vertex shader(s) linked.
  "
Loading star names from ".\skycultures\western\star_names.fab"
Loaded 338 / 338 common star names
Loading star names from ".\stars\default\name.fab"
Loaded 4502 / 4502 scientific star names
Loading variable stars from ".\stars\default\gcvs_hip_part.dat"
Loaded 6886 / 6886 variable stars
Loaded 88 / 88 constellation records successfully for culture "western"
Loaded 85 / 85 constellation art records successfully for culture "western"
Loaded 88 / 88 constellation names
Loading constellation boundary data ...
Loaded 782 constellation boundary segments
Intializing basic GL shaders...
"StelPainter: Warnings while linking basicShaderProgram shader program:
Fragment shader(s) linked, vertex shader(s) linked.
  "
"StelPainter: Warnings while linking colorShaderProgram shader program:
Fragment shader(s) linked, vertex shader(s) linked.
  "
"StelPainter: Warnings while linking texturesShaderProgram shader program:
Fragment shader(s) linked, vertex shader(s) linked.
  "
"StelPainter: Warnings while linking texturesColorShaderProgram shader
program:
Fragment shader(s) linked, vertex shader(s) linked.
  "
Creating GUI ...
Loaded plugin "Satellites"
Satellites: loading catalog file:
"C:\Users\Christof\AppData\Roaming\Stellarium\modules\Satellites\satellites.json"
Satellite has invalid orbit: "JB-3 2 (ZY 2B)" "27550"
Unable to find module called "TimeZoneConfiguration"
Loaded plugin "TimeZoneConfiguration"
QWindowsGLContext::getProcAddress: Unable to resolve 'glProgramParameteri'
QWindowsGLContext::getProcAddress: Unable to resolve 'glProgramParameteri'
QWindowsGLContext::getProcAddress: Unable to resolve 'glProgramParameteri'
QWindowsGLContext::getProcAddress: Unable to resolve 'glProgramParameteri'
QWindowsGLContext::getProcAddress: Unable to resolve 'glProgramParameteri'
IP answer: "195.189.6.173,AT,Austria,4,Upper Austria,Kirchdorf an der
Krems,4560,Europe/Vienna,47.90,14.12,0

"
Unloaded plugin "TimeZoneConfiguration"
Unloaded plugin "Satellites"
Downloaded 1 files (0 kbytes) in a session of 9.836 sec (average of 0
kB/s + 0 files from cache (0 kB)).

LG
Christof Waas

Am 12.02.2015 12:16, schrieb gzotti:
> Your question #261966 on Stellarium changed:
> https://answers.launchpad.net/stellarium/+question/261966
>
> Status: Open => Needs information
>
> gzotti requested more information:
> Das Logfile aus dem Startmenü->Stellarium->Last Run Log.
>
> Wie immer ist insbesd. Graphikkarte und unterstützte OpenGL-Version
> relevant. Oft hilft ein Update der Graphikkartentreiber, sobald die
> OpenGL3.1/GLSL1.3 unterstützen, hatten wir noch keine Problemmeldungen.
> Ältere Radeons oder Geforce vor 8xxx machen Probleme, siehe FAQ "Common
> Problems with V0.13".
>

--

Christof Waas
Ehgutnerstrasse 1
A-4563 Micheldorf
 e: <email address hidden>
m: +43-650-5519969
Skype: christof_waas

Revision history for this message
gzotti (georg-zotti) said :
#5

Die diversen "cannot resolve gl..."-Einträge sprechen für sich. Da gibt's eben kleine Fehler.

Für die Radeon HD4200 sollt's doch neuere Treiber geben? Laut Wikipedia sollte die Karte mittlerweile OpenGL3.3 können.

Vielleicht das hier:

http://support.amd.com/en-us/download/desktop/legacy?product=legacy2&os=Windows%207%20-%2064

Vielleicht ginge die ANGLE-Variante ohne Update, aber das ist sowieso empfehlenswert.

Revision history for this message
Christof (christof-waas) said :
#6

PERFEKT! Vielen Dank!

LG
Christof Waas

Am 12.02.2015 18:51, schrieb gzotti:
> Your question #261966 on Stellarium changed:
> https://answers.launchpad.net/stellarium/+question/261966
>
> Status: Open => Answered
>
> gzotti proposed the following answer:
> Die diversen "cannot resolve gl..."-Einträge sprechen für sich. Da
> gibt's eben kleine Fehler.
>
> Für die Radeon HD4200 sollt's doch neuere Treiber geben? Laut Wikipedia
> sollte die Karte mittlerweile OpenGL3.3 können.
>
> Vielleicht das hier:
>
> http://support.amd.com/en-
> us/download/desktop/legacy?product=legacy2&os=Windows%207%20-%2064
>
> Vielleicht ginge die ANGLE-Variante ohne Update, aber das ist sowieso
> empfehlenswert.
>

--

Christof Waas
Ehgutnerstrasse 1
A-4563 Micheldorf
 e: <email address hidden>
m: +43-650-5519969
Skype: christof_waas

Revision history for this message
gzotti (georg-zotti) said :
#7

(OP thanked, all perfect, but did not mark "solved".)