true 3d coordinates
Asked by
Emmanuel
Is it possible to draw objects defined in true 3D space?
For instance I tried to draw a square defined with coordinates ±1,±1,0 in AltAz frame using StelRenderer:
I suspect this may be because vertices are internally normalized to lie on the unit sphere and thus scaling is a no-op.
Anyway, is there a way to draw objects defined in true 3D space, as we would with OpenGL, using StelRenderer or some other mechanism?
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- Emmanuel
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