vertex curve points aggregates

Asked by Freddy B

Hi,
I am trying to make an interactive map based game and i was wondering if there is a way to generate coordinates of control points and anchor points from 2D shapes designed in Blender. Having to calculate all these points is pretty tideous especially for complex shapes. I just need points that i can put between my beginShape() and endShape() methods.
please let me know if such a thing existe.
Thank you

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Freddy B
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Freddy B (frdb193) said :
#1

I got this.