vertex curve points aggregates
Asked by
Freddy B
Hi,
I am trying to make an interactive map based game and i was wondering if there is a way to generate coordinates of control points and anchor points from 2D shapes designed in Blender. Having to calculate all these points is pretty tideous especially for complex shapes. I just need points that i can put between my beginShape() and endShape() methods.
please let me know if such a thing existe.
Thank you
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- Status:
- Solved
- For:
- Blender Edit question
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- Solved by:
- Freddy B
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